AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in Europe: Q1 2023
Explore the performance of the top 5 city building games on Android in Europe during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the European market saw intriguing trends in the performance of the top 5 city building games on the Android platform, according to data from Sensor Tower.
Global City: Building Games from MY.GAMES B.V. experienced fluctuations in weekly revenue, starting the quarter at around $29K and gradually declining to approximately $18K by the end of March. Weekly downloads saw a peak of 62K in mid-January, followed by a downward trend to about 35K in the final week of March. Weekly active users increased from 61K at the end of December to a peak of 106K in mid-January, before gradually decreasing to 83K by the end of the quarter.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES had a relatively stable weekly revenue, hovering around the $20 to $70 mark. Downloads peaked at 56K in mid-February, before stabilizing around 38K towards the end of the quarter. Active users showed an upward trend, peaking at 98K in late February, before settling around 70K by the end of March.
SimCity BuildIt from Electronic Arts demonstrated strong performance with weekly revenue peaking at around $105K in mid-March. Downloads peaked at 52K in late January and saw another peak at 47K in early March. Active users consistently increased, reaching a high of 542K in mid-March, before slightly decreasing to 506K by the end of the quarter.
Плюс Сити — симулятор города by Direct Cursus Computer Systems Trading LLC showed significant growth in weekly downloads, starting at 53K at the end of December and peaking at 61K by the end of March. Active users also saw a consistent rise, starting at 321K and reaching a peak of 612K at the end of the quarter.
Transport Tycoon Empire: City from Alda Games had a steady weekly revenue, ranging between $10K and $17K. Downloads peaked at 39K in mid-March, while active users saw a gradual increase from 84K at the end of December to a peak of 107K in mid-March, before slightly declining to 97K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.